I have this problem with head bob most of the time. So, what does the shaking and wobbling do to users/players? It gives them motion sickness. So why is something the user is carrying shaking all over the place? Yes, you want to show the item to the player, so they know what they have, but keep it from shaking or have it move below the camera view unless interacting with it.
Next, when you are carrying a cup of coffee, does it wobble around in front of you? Nope, it’s down below your natural view most of the time.
If things are happening to the player like an explosion, sure shake the screen to visualize the action, but running, walking, breathing should not shake the camera on screen. So, adding wobble in-game just seems unnatural to how you see things through your own eyes. Think about this when you are walking down the street, you do not see a wobble back and forth as you take steps. This is because the extra movement of things on screen or shaking of the camera causes people to get sick, and it is not natural to how you see something in real life. If you want some, then sure add the option to enable it, but make sure users can disable it altogether. If Valves's Dota 2 is half as feature-packed as these details imply we're in for a huge MOBA-shaped treat when it finally hits.All first-person game developers stop using head bob in your game. Selecting this will make you less likely to be in hero restricted games with auto-balancing."Īt present this is still all rumour, but it looks pretty convincing to us. "DOTA_NewPlayerQuestion_ExperiencedText" "You play games like Dota regularly and don't need any instruction. "DOTA_NewPlayerQuestion_ExperiencedButton" "Experienced" "DOTA_NewPlayerQuestion_FamiliarText" "You have a good idea how Dota works - you might be a little rusty but are ready to jump in." "DOTA_NewPlayerQuestion_FamiliarButton" "Familiar" In your games players will be restricted to playing only those heroes that are easiest to understand, and levels will be auto-balanced." "DOTA_NewPlayerQuestion_NewbieText" "You have a limited understanding of games like Dota. "DOTA_NewPlayerQuestion_NewbieButton" "New" "DOTA_NewPlayerQuestion_Question" "PLEASE SELECT YOUR LEVEL OF FAMILIARITY WITH DOTA:" "DOTA_NewPlayerQuestion_Title" "WELCOME TO DOTA 2!"
#HALF LIFE 2 EPISODE 3 E3 2011 CODE#
This piece of code makes us think hero restrictions and auto balancing will feature, to ease the learning curve for new players. The following text implies that Valve are priorising a matchmaking system within Dota 2. Considering League of Legends is only just patching in an alternate game mode, Dota 2 could feel refreshingly diverse come release.
There's also hints at some upcoming modes hidden away. After all, Blizzard are embracing their heritage in their upcoming Starcraft II Dota mod. We'd take a guess at a Dota, Half-Life, Portal 2, Alien Swarm, and Team Fortress 2 skinned arenas. Ĭould these be possible themed playing fields? We really, really hope so. Again, obvious spoilers within.Ī bunch of in-game models, including one for a hat, have also been released. Every backstory for every character can be read here. There's also, as Tim would describe it, a loregasm going on.